Weight Class

Each Reflectstar has assigned weight which determines their base stats and gives them distinct roles. There are seven types each of them having their own unique Weapon Types.

Asteroids
Having the lowest max Hit Points, Attack. They make up for it with having the highest Max Travel Speed, Critical Rate, and Evade Rate. Non-melee oriented Asteroids have Guided Missiles as their attack, meaning less of their projectile goes into the void. Their debuff skills are powerful, but their weak HP makes them yet unreliable.

Planets
The Jack of All Trades, e. While they don't have any distinct disadvantages they only bring above-average attack, and the highest Base Travel Speed and Attack range. Non-melee oriented Planets use a single fire bullet as their preferred method of attack.

Dwarf
Dwarfs are DPS oriented units, featuring self-buffing skills or massive single target damage dealing skills. Non-melee oriented Dwarfs use a triple fire type attack if it is ranged.

Main
Mains can buff their allies and can off-class as sub-tanks. They can shoot in eight directions, but their firepower is below average. It is important to check which buff type can benefit your team the most. For instance, Spica's attack speed boost is best with rapid firing Dwarves, not with laser beams.

Giant
Gight having the highest damage and highest maximum attack range. They are great at picking off high-value targets, but they have major drawbacks; low defense, no evasion, and slowest travel speed. Non-melee oriented Giants use penetrating bullets.

Super
Highest max HP and almost no attack capabilities. They Can handle a massive amount of damage. Some use team buffs while some others use self-buffs. Non-melee oriented Supers use a triple spread bullet

Hyper
Tougher, slower version of Planets. Their role varies, but generally, they all have high HP stats and low movement speed. They also use a lot of resources. Most of them use explosion type bullets if it is ranged.