Stats

Stats are the main attributes that contribute to Reflectstars performance in Stella Maiden: Reflectstar


 * Atk Power: Amount of damage dealt
 * Critical Hit: Determines the chance of Doubling the Attack value
 * Atk Time: Basically how much time does it take between attacks (1k = 1sec, not confirmed yet)
 * Evasion: Determines the chance of reducing damage by 75%.
 * Move Speed: Amount of speed your unit has
 * Bullet Speed: Unit's bullet velocity (melee units appear as Near)
 * Defense: Affect the amount of damage taken (mechanics still unknown, whether its percentage based or flat number based)
 * Range: The maximum distance that a Reflectstar can target.

Each of Weight Class of Reflectstar has a different amount of base stats (these are all generalizations, there are some exceptions)
 * Asteroid: high mobility, Low Atk and HP
 * Planet: Balanced Atk and Def
 * Dwarf: Low Attack Time (faster attack speed), Low Hp and Def
 * Main: High Def, Slightly Weaker Atk
 * Giant: High Atk, High Range, Low Hp, Def, And Move Speed
 * Super: High Def, Low Atk, and Move Speed

Does Move Speed matter? its all depends on your composition. Personally, move speed matter a lot if you want to finish "fetch quest" and "avoid meteor events". but only bring one unit or multiple units with the same amount of movement speed. If you brought both fastest and slowest unit, the game will find the average speed and use that instead, these only apply out of combat.

but when it comes to combat unit will move in a different pace according to their movement speed, unless you plan to manually evade things. move speed is not that important especially if your Reflectstars moving in the team (sometimes the fastest unit will go ahead of the tank which usually the slowest).